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Nimble fingers
Nimble fingers







nimble fingers

With the +3 Tool Use items, one could make do with 12 at the most, and possibly even a point or two less. I haven't actually verified the highest level trap in the game, but it is no more than 15, and possibly less than 15. I noticed some level 60 or so doors Jeff had modified for the V1.0 release, but these are doors which quests or rewards eventually open. The results were very consistent, which is why I felt confident to make the extrapolations I did.ĮDIT: My not-so-nimble fingers making typos.ĪDD: One could have less than 15 Tool Use and boost other stats appropriately (to 48 total with the math I was using) to open all doors up to the level 35 door in Patrick's Tower. The minimum stats I used in testing were because I was using a saved endgame with a mage with those minimal stats to begin with, so I couldn't test lower conveniently. Hmm, well, I guess that derails the charmingly self-deprecating apology I was about to type up for my not-botched-after-all conclusions. Parry costs 3 to start with, I don't remember what Blademaster is - I think 4, but it's effectively a lot higher since you have to waste a bunch of points in the hand-to-hand weapon skill you're not using in order to access it. at zero (which is unfair) First Aid is a cheap skill and the bonus to it is small (1 + 1 every 10 levels).Įlite Warrior is also a better deal. (Admittedly, I'd rather have the First Aid bonus than the Magical Efficiency, but even if you value M.E. In the mid and late game, the magic traits outshine Nimble Fingers by truly ridiculous proportions. So basically, at ANY point in the game, unless you forego magic entirely, you are ALWAYS better off buying Tool Use manually and selecting a different trait. i.e., if I buy 6 levels of Priest Spells and get a bonus 4 levels, the bonus 4 levels are not worth (4 + 4 + 5 + 5 = 18) but (7 + 7 + 8 + 8 = 30). Since trait skill bonuses don't increase the cost to buy skill levels, the skill points you save should essentially be calculated starting with the first level you don't buy. However, if you plan on using much magic, you are obviously going to want to buy more than 6 or 7 levels. Pure Spirit and Natural Mage increase those stats at the same rate as Nimble Fingers increases Tool Use. That's the equivalent of about 7 levels of Priest Spells, or 6 of Mage Spells. The trait will give you 9 levels (if you don't mind waiting till the end of the game to have use of all of them), so that's a savings of 38-40 skill points. It costs 42 skill points to buy 12 points of Tool Use (40 if you wait till after Almaria).

nimble fingers

But even with those bonuses, you'll have to invest skill points to get up to 15 or 16.ģ) Even if you want to put points in Tool Use manually, do the math - it's NOT a savings compared with the other traits. To be fair, you can buy two levels in Almaria if you really want to wait that long, and there is also the +3 from equipment which is timely enough. Even a singleton is not likely to get more than 9 points out of it (levels 42-47) and for most of the game, you'll have significantly less. The most you can get out of the trait is 12 points, at level 60. All other traps can be ignored, and any door Tool Use will help open can be opened without it.Ģ) You won't get to 15. 1) The only thing you actually *need* Tool Use for is getting past the "alarm" traps that make towns hostile.









Nimble fingers